Head of Academic Area Game & Mixed Reality / Senior Lecturer (w/m/x)
- Campus Urstein
For full-time teaching and research activities in the Bachelor’s and Master’s programs in Code & Interactive Systems in the Department of Creative Technologies, we invite applications for the following position. We are seeking a professional with several years of experience as a Game Developer, Software Engineer, or Technical Lead in the games or interactive media industry, who can contribute current technological developments in the fields of Software Engineering, Real-Time Graphics, Game Engines, and Extended Reality (XR) to both teaching and research.
Head of Academic Area Game & Mixed Reality (f/m/x) / Senior Lecturer (f/m/x)
Tasks:
Responsibilities of the Head of Academic Area (f/m/x):
- Coordinating all courses as well as internal and external faculty members in the division in close and constructive collaboration with the program directors
- Planning and organizing staff assignments within the division in coordination with the department head, program directors, and the Head of Research
- Implementing the division’s quality objectives in teaching, particularly by optimizing and evaluating teaching, and supporting program directors in optimizing teaching quality
- Subject-specific collaboration on updating and further developing the curricula for degree programs and courses offered by the department (including, where applicable, across departments)
- Promotion of interdisciplinarity
- Supporting the positioning of degree programs within the department and contributing to marketing activities for the degree programs
Responsibilities of the Senior Lecturer (f/m/x):
- Teaching in the core technical areas of Game Development, Computer Graphics, Game Engines and Mixed Reality within the Bachelor’s and Master’s programs in Code and Interactive Systems, totaling up to 16 SWS (including teaching in English)
- Collaborating in the coordination and development of courses and course materials in the Game and Mixed Reality division
- Supervising academic theses and student projects
- Participation in the acquisition and implementation of (research) projects within the degree program
- Academic and organizational support for the degree program, as well as contributing to the qualitative development of the Bachelor’s and Master’s degree programs
- Developing and maintaining corporate and industry contacts (collaborations, projects, internships)
Profile:
- Completed university degree (Diploma, Master’s or PhD) in Computer Science, Software Engineering, Games Engineering, Media Informatics or comparable technical field of study
- At least 3 years of relevant professional experience as Game Developer, Software Engineer, or Technical Lead in the game industry, related areas of interactive software development or applied research (games, computer graphics, mixed reality) since earning a college degree (at least 50 % full-time equivalent)
- Proven practical experience in the development of complex software and game systems, as well as in professional software development processes
- Advanced expertise in several of the following areas:
- Game Engineering & Software Development:
- Development of game and interactive real-time applications using Unity, Unreal Engine or comparable game engines
- Object-oriented programming and software architecture in C++, C# or comparable programming languages
- Engine programming, gameplay programming, tool development and build pipelines
- Computer Graphics & Rendering:
- Real-time graphics, shader programming, and rendering technologies
- Computer graphics (e.g., OpenGL, Vulkan, DirectX, CUDA),
- Modern rendering techniques, including Neural Rendering and Gaussian Splatting
- Interactive Technologies:
- Virtual Reality, Augmented Reality, and Mixed Reality
- Generative AI and Machine Learning for games and interactive applications
- Game Engineering & Software Development:
- Several years of teaching experience in higher education
- Research experience and publications are a plus
- Pedagogical and didactic competence
- Excellent practical skills and the ability to collaborate on multidisciplinary projects
- Excellent German and English language skills
- Sensitivity and awareness in dealing with diversity
- Strong communication and social skills
We offer:
Hours: 40 hours per week / teaching load of up to 16 hours per week
Location: Urstein Campus
Start date: as soon as possible/by arrangement
Salary: starting at €69,258 total gross annual salary (Salary determined based on qualifications and professional experience)
Department Head Allowance: €350, 12 times per year
Professorship: The designation FH-Professor is awarded by the University of Applied Sciences Faculty in an academic procedure independent of the employment contract. This requires the submission of the required documentation in the areas of teaching and research.
Application deadline: October 4, 2026
Reference number: ct-26-63
Crew Campus means ...
- Flexible working hours (without core hours)
- Compatibility of family and career
- Possibility to work from home
- Promotion of public transportation (job ticket)
- Good connection to public transport and best accessibility by car and bicycle
- Workplace health promotion & sports program
- Canteen on campus with meal subsidy
- Company events
- Various training opportunities
- Extensive university didactics program & eLearning
- International staff mobility
- Onboarding process with buddy program
- Magdalena Resch
- Team Human Resources
- +43(0)50 2211 1064